VRay for 3ds Max 2009-2016

Autodesk Inventor Cheap
geometric camworks 2017
Buy Cheap Software
The idea being that you can use the function to test whatever properties you need ie using MXS access to check RPM data, checking whether textures are setup, or whatever you like and report the info. Clicking on a pass, but releasing the mouse either in the empty area of the pass list or outside the pass list entirely could mess up pass capturing – where one passes settings could potentially be overwritten with another passes settings. NET control mouseup event can be delayed – until the mouse has moved elsewhere. This fix will will hopefully solve a very intermittent pass capturing issue I’ve been looking for for a while. The new grouphead restoration support for standard visibility sets was interfering with layer set restoration.
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The idea being that you can use the function to test whatever properties you need ie using MXS access to check RPM data, checking whether textures are setup, or whatever you like and report the info. Clicking on a pass, but releasing the mouse either in the empty area of the pass list or outside the pass list entirely could mess up pass capturing – where one passes settings could potentially be overwritten with another passes settings.

NET control mouseup event can be delayed – until the mouse has moved elsewhere. This fix will will hopefully solve a very intermittent pass capturing issue I’ve been looking for for a while. The new grouphead restoration support for standard visibility sets was interfering with layer set restoration.

Merging object properties could error in certain circumstances. Renaming Vis sets via the visibility set manager could rename the wrong set under certain circumstances.

Preview defaults are used for new scenes. Pick the. Redrawing of viewports has been tweaked to reduce the amount of heavier viewport redraws, along with an additional ini key to further reduce redraws. This setting can make a large difference when using xref scenes. If you find redraws are not what they should be set it to 0. Added a get data function, it is RPMdata. If out of range it returns undefined. Saving and loading the Merge data is now off by default – you can enable the default in the preferences of RPM.

If you want to load xref scenes and have RPM data restored within the xref for passes you will need to enable this. Vray auto cache merging was failing with long paths and many caches – looks like a string length limit for imapviewer. Cache merging now done 1 at a time.

Vray cache manager – spaces in cache name would stop the ‘explore path’ option from working. If a grouphead is added to a visibility set, the group members vis is controlled whether or not they too are in the set. Frame Info should now be removed when cancelling a preview doh. Extra data saved to support restoring visibility sets in Xref scenes could fail under certain conditions. Dropdown at the bottom of the Renderer Setup tab was not showing vray correctly. Adding a new pass could mess up Xref data in certain circumstances If no xrefs were selected in the Xref list the xref recolouring was not being triggered.

Merging RPM data from an existing scene could throw a maxscript error. Mousing down on a pass then moving the mouse and mousing up in the empty area below the passes would error. Some UI errors in the merge properties dialog fixed. Preview overrides – if the exposure override checkbox was enabled, but not exposure plugin was loaded the preview overrides would likely only be half-applied ie resolution set, but not AA.

Preview Overrides, User Preview ‘insert property’ menu is now sorted by group for Vray easy to sort vray, others will be more work. Vray vrimg2exr settings now include commandline options. Dialog layout was tweaked to emphasise that the raw handling section at the bottom is separate from the cache handling section at the top. Note this mode does not support xref parent offsets, xref alternate material, or xref RPM properties at this stage – partial support can be put in if somebody requests it.

Merge xrefs has been added to previewing and local renders. If no output exists RPM disables the save file setting in the output – should stop it throwing a useless ‘overwrite file’ warning when there is no file. Adding a pass was generating an undo item for a CA redefine.

Fixed a pass merge error where the dataset is incomplete – if this is detected RPM now throws a message indicating that the file being merged should be re-saved. Writing data for merging into other scenes could silently fail under some circumstances. Import selection sets was broken.

Resizing the viewport preview tool horizontally was not restricting the width correctly. MXS call to rpmdata. Escape to cancel a viewport preview could error on trying to write to a closed file. Viewport preview playlist now accepts still images with no frame padding ie filename. Vray cache manager was not dealing with the ‘Animation’ modes correctly, setting to ‘Animation render ‘ now allows you to link to a generators output ie typically Animation prepass.

This version saves out a separate max file for each pass submitted – the Qube submission it was based on uses the current scene without saving the file, and this does not work so well for RPM or anything really: This will be updated in the future with options for where to save, but since the Qube submission script is external to RPM and fully editable by the end user you can modify it to save them whereever you like.

The max scene file needs to exist until the Qube render job is complete, so at this stage you will need to manually clean them up after the job is done – ideally the Qube job itself would take care of this. Viewport playback was not necessarily starting the next pass from its first frame.

Double click on a column divider to auto-size to match the items in the column to the immediate left of the divider. To help alleviate the irritation I’ve fixed the dragging on the grey bar just below the global viewport and render params group, so you can once again drag this to resize the list. The Playlist Manager new feature in 4. Added a ‘Rename Passes Utility Has multiple undo system so you can try settings until you get it right.

Allows modifying time ranges en-masse, or slipping from a specified pivot point: Viewport preview tool now has the ability to manually set the output paths of the preview frames in the Playback. Added a playback only option to the Viewport Preview Tool – calls playanimation for each pass, without outputting frames etc. Viewport Preview can now dump to. Use mxs functions to control visibility per pass.

Parameters in the Capture Set Parameters definition dialog are now named to reflect the 3dsmax UI names, rather than the internal property names – ie ‘Primary visibility’ which is the property is now displayed as ‘Visible to camera’. This didn’t cause any problems, but I’ve removed the character. This plugin update is not required for the farm. The vray frame buffer is now only automatically enabled if the ‘force enable vrimg’ checkbox is enabled, not just when you are auto generating your vray raw output paths.

When previewing with Vray, vrimg or vray split buffers output is disabled to avoid overwriting actual output frames, as well as not producing extra potentially large frames in the preview directory. Preview mode now scales the vray output resolution values – so if get resolution from max is off you will now get a reduced size render. If the vray frame buffer is no needed ie no valid vrimg output, no valid split buffers it is disabled to avoid netrender errors – this is for the submitted pass only, not the working scene.

Viewport Playlist Manager has had the audio column removed – it will be put it back when it is hooked up. Vastly improved the speed of resizing the main pass list using the grey dragging bar.

It is user customisable, but from now you will need to back it up and replace as having it not update when it should is worse and I’d be suprised if many actually customise this.

Added some checks for possible missing BB data. Backburner command line submission works in again, some dependencies on 3dsmaxcmd had changed that I was not aware of earlier.

Setting pass colours via right click menu was not setting until RPM was re-opened Viewport preview auto output setup was incorrectly testing the main enable auto output enabled and main output local extension which was not used anyway. Scene states were being captured when RPM opened and a pass restored. Using per pass hide by category no longer spams the undo stack with hidebycategory items. Viewport preview has a new default output option, “Use Standard 3dsmax Preview Directory local , individual Sub-directories”.

This simply dumps the frames into the local preview location, nothing to set, but if you want to get in depth with it then you have decent control over the pathing with the other options. Viewport preview now returns you to the frame you started on, as well as deselecting all during the preview and reselecting afterwards to avoid selection brackets. Misc fixes otherwise. Viewport preview remembers position. Setting defaults etc.

Macroscript added for viewport preview so you can hotkey it, it also can be open independent of RPManager.

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