Flash CS6 motion tweening tutorial
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For example, place an Object on the stage. This, by default, will create a Keyframe in frame 1 of the Timelime. Now right click on a frame further along the timeline and select Paste Frames. You will see your Object appear in the same position on the Stage, and the frames between your two keyframes will have turned grey.
How to Create a Motion Tween in Adobe Flash-Tutorial
Step 1: Prepare the object to animate Important: Each object must be interpolated in a different layer and that object must be a symbol. If you do not have symbols in your library, this is a procedure: If you do not, Flash will do it for you and not necessarily the way you like. So even if Flash provides all sorts of help to unite the selected objects and to create layers for each symbol, do not let Flash do that work for you!
To create a symbol which will be placed in the library and create a instance on the stage: In the layer with your drawings select all objects on the stage. Then right-click and Create Symbol. Select “Movie Clip” because this type of symbol is the most powerful. Make sure it is no unwanted object in the scene for this layer. If you want to create a symbol from drawings that extend over many layers, the procedure is the same, just make sure that you only select wanted elements.
Step 2: Create the interpolation animation motion tween First select the object symbol instance on the stage Then do one of the following: In the following screenshot we show how to add a motion tween to an “Raising Sun” symbol of the “Sun” which is in the library.
Right-click on the sun, then Create Motion Tween Flash now creates a motion tween span with an interpolation of 24 frames default. Span refers to the range of the interpolation, from the beginning to the end. By default 24 frames last one second at the default frame rate of 24 FPS. Step 3: Create the motion path The control slider in the timeline scenario was placed in the last frame.
Now move the object to a new position. A motion path trajectory appears on the scene. The motion path shows the trajectory of interpolated images during the tween span.
For now, we see just a straight line that connects the first frame to last. You can change this interpolation path to create a more interesting one. Once done, you’ll see this: In the last frame, the sun shot into a new position To see the object moving along the route: Move the control rectangle in the red timeline to the left and right Or already view the results: If the object is not “tweenable” object, or if multiple objects are selected on the same layer, a dialog box appears.
The dialog box allows you to convert the selection to a movie clip symbol. If the object to be interpolated is the only item in the layer, Flash will add the motion tween span to the same layer. If there are other objects on the layer, Flash creates multiple layers, each containing an object an its tween.
If the original object sits in the first frame of the scenario and the frame rate is 24 frames per second, the span will contain 24 frames. If the original object was present in more than one adjacent frames, the span of the interpolation will spread from first to last frame.
Step 4: Adjust the length and extend the other layers To adjust the duration: Drag either end of the tween span in order to shorten or to lengthen the span. You also can move the span to the right or left. Before doing so, we advise you to adjust the other “layers” to the same length, otherwise the screen does not display background. A simple method: Select a layer with a background, click in the last frame eg.
F5 is a shortcut to insert a static frame ie a frame without drawing. In other words, a static frame simply extends the duration of the first found keyframe left. If you see “white” in a layer, this means that no image will appear. See also the screenshot for step 6, which shows an animation with 2 layers for the background “Hills and Sky” and a layer to interpolation “Sun”.
Step 6: Adjust the path Now you can change the motion path using two methods. Firstly you can add keyframes that define intermediate positions. Select a frame, then drag the object. A little diamond in the “tween layer” indicates a keyframe. The motion path will change accordingly. Then you also can directly make changes to the motion path graph. We suggest you use the selection deselect everything first or the subselection tool to do this.
Additions keyframes and realignment Important: If you want to adjust the position of the object in a frame, remember to first click into a frame in the animation layer, otherwise you will do damage elsewhere. Step 7: Transformations of the object In each keyframe, you can now make changes. These transformations are grafted onto the object, but does not alter the “symbol” itself. For this reason, using drawing tools will “not work”.
To start, we advise you to use two types of transformation: Change size or rotation For both, follow these steps: Select a frame or a blank keyframe first, then click on the object Then change the values in the properties panel Ctrl-F3 if not already visible. Alternatively, you can also use the Free Transform tool Transformations with the properties panel You also can add filters bottom panel properties and finally, you also can add 3D rotations or positions with the 3D Translation tool and the 3D Rotation Tool in the tool panel.
Step 8: Other Adjustments Animation may be too fast. To slow down, there are several options: Decrease the frame rate fps. Default CS4 use Click outside the stage somewhere and change the fps in the properties panel FPS: This would give it a more jerky quality thus try to avoid. Lengthen the span, eg 60 frames. Just pull the tween layer and then with F5 to extend the other layers.
You’ll also can see that the sun’s movement is not very regular. This is because we pulled into the sun keyframe left or right instead of moving only vertically. Try to adjust this.
It is a fine tuning tool that may not be necessary for your project. Pull the panel until you see everything. Adjust the visible frames Bottom left: Adjust the “Visible Frames” to a necessary maximum. Here is a screenshot of the editor and motion which shows our sun example. The motion editor of CS4 You can, for example: Adjust the X position in a keyframe by pulling up or down the control or by entering precise coordinate Fit a transform, eg size Right-click on a keyframe to kill it Moving laterally a keyframe in the Timeline 4.
Moving laterally moving means moving in the scenario timeline. The motion controls of the editor: Property values for editing finely Reset Values button back, takes everything as a group C. Playhead to move in the timeline D. Property area curve E. Previous Keyframe button keyframe preceding navigated F. Add or Remove Keyframe button add or remove a keyframe. Otherwise right-click. Next Keyframe button keyframe navigated suvi Each property that we can animate has his own graphic in this tool.
Also, if you click in the properties panel on the left, the display space for the curve will grow. The motion editor of CS4 – values change Here is a slightly modified file and the right state of motion editor. It has smoothed the curve a bit, killed a keyframe animation and inverse size the sun is now smaller when it is up.
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You can think of easing as acceleration or deceleration. An object that moves from one side of the Stage to the other side can start off slowly, then build up speed, and then stop suddenly. Or, the object can start off quickly and then gradually slow to a halt. Your keyframes indicate the beginning and end points of the motion, but the easing determines how your object gets from one keyframe to the next. A simple way to apply easing to a motion tween is to use the Properties panel. Easing values range from — to
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